Seeable items

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Seeable items

Post by darthvader on Tue Oct 19, 2010 10:12 pm

Title says it all.
It would be really awesome thhough. Like, equippin items ans seeing them on your character. I already suggested this once and nothing came out of it. Gonna suggest again. If you think this is stupid or impractical, whatevs haters Razz

I think its awesome

And at the end of the day, only my opinion counts, does it not?

PS: that was a rhetorical queshun. Of course only my opinions truly matter.
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Re: Seeable items

Post by [GM]GameMaster on Tue Oct 19, 2010 10:26 pm

haha xD
Well, the game DID have items. Except you could not store them separately besides the auto-equip function. And many people actually like the visuals of the equipped items (thus Mileage items were even created to "fancy" up characters).

But fear no more. Just today, the development has achieved a nice 72-slot inventory (3 item-type sepcific tabs, 24 slots each) with an equipment, pikcup, drop, organization feature! This will open up incalculable expansions of 'items' in the game engine. The only problem is, due to the advanced graphics of the core system, many prexisting items will have to be redesigned.
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Re: Seeable items

Post by darthvader on Tue Oct 19, 2010 10:28 pm

As a player, I do not view "redesigning" as a real problem. To you devs maybe, but not to me as a player. Usually, redesigning = good for me.
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Re: Seeable items

Post by [GM]GameMaster on Tue Oct 19, 2010 10:30 pm

darthvader wrote:As a player, I do not view "redesigning" as a real problem. To you devs maybe, but not to me as a player. Usually, redesigning = good for me.

Correct, but I meant this "redesign" as in... taking a lot of effort and time.
This means much of the prexisting items (We had about 30 non-mileage hats-I predict only about 0~6 of them will make it) will be gone for the game after its OBT release, unless some nice pixel artist joins the dev team- like now. Smile


Last edited by [GM]GameMaster on Wed Jan 12, 2011 8:29 pm; edited 1 time in total
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Re: Seeable items

Post by darthvader on Tue Oct 19, 2010 10:42 pm

I have another question. Will the game be 2D as in sideview(like maplestory as was suggested by the polls) or as it was before
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Re: Seeable items

Post by [GM]GameMaster on Tue Oct 19, 2010 10:43 pm

darthvader wrote:I have another question. Will the game be 2D as in sideview(like maplestory as was suggested by the polls) or as it was before

It is actually in TD Oblique (just like before). However, the graphics have been improved to suggest more degrees/depths/faces/etc.
Sorry I can't really describe it well xD You will be able to experience it in the offline version release
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Re: Seeable items

Post by [GM]jordz0005 on Mon Oct 25, 2010 12:22 am

That would be a good addition to the game, although it would be a lot of work to draw a character wearing every single item available, but there may be some other way to do it quicker then that, good idea though.

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Re: Seeable items

Post by Rena1212 on Sat Jan 08, 2011 10:53 pm

darthvader wrote:Title says it all.
It would be really awesome thhough. Like, equippin items ans seeing them on your character. I already suggested this once and nothing came out of it. Gonna suggest again. If you think this is stupid or impractical, whatevs haters Razz

I think its awesome

And at the end of the day, only my opinion counts, does it not?

PS: that was a rhetorical queshun. Of course only my opinions truly matter.

Yeah that's a great idea doing that as it would be boring just seeing some thing over and over again with no excitement in it. This might actually get more players Very Happy
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Re: Seeable items

Post by [GM]jordz0005 on Tue Jan 11, 2011 3:11 am

Hmm, i think it would also be great if you could cast spells to make your weapons/armor better, such as a Flame spell cast on your helmet would make your helmet catch on fire (no damage to you) and it makes you take smaller amounts of damage from fire monsters.

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Re: Seeable items

Post by Rena1212 on Wed Jan 12, 2011 6:31 pm

[GM]Jordz0005 it would be hard to do ALL of the graphics for it and plus wouldn't it be a bit easier if you pu fire in the name of the item and recode it so you get less damage that way?
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Re: Seeable items

Post by Rena1212 on Wed Jan 12, 2011 6:35 pm

darthvader wrote:Title says it all.
It would be really awesome thhough. Like, equippin items ans seeing them on your character. I already suggested this once and nothing came out of it. Gonna suggest again. If you think this is stupid or impractical, whatevs haters Razz

I think its awesome

And at the end of the day, only my opinion counts, does it not?

PS: that was a rhetorical queshun. Of course only my opinions truly matter.

Oh and darthvader uhm in the beta there are some seeable items already but there a little pixelated.However who would care about that? It's the time, the fun and consideration put into the game that makes it good. Right? No-one agree's with me?!? What a Face
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Re: Seeable items

Post by [GM]GameMaster on Wed Jan 12, 2011 8:33 pm

Rena1212 wrote:
darthvader wrote:Title says it all.
It would be really awesome thhough. Like, equippin items ans seeing them on your character. I already suggested this once and nothing came out of it. Gonna suggest again. If you think this is stupid or impractical, whatevs haters Razz

I think its awesome

And at the end of the day, only my opinion counts, does it not?

PS: that was a rhetorical queshun. Of course only my opinions truly matter.

Oh and darthvader uhm in the beta there are some seeable items already but there a little pixelated.However who would care about that? It's the time, the fun and consideration put into the game that makes it good. Right? No-one agree's with me?!? What a Face

Speaking of which, I forgot to mention the game resolution is higher. The character sprites, however, are not (same size as before). So yes, the equipped items will be slightly pixelated. Well we're all just blobs anyways- we don't require ourselves high details for survival Very Happy

And as for that flame idea- it will be hard to resprite every equipments, but I can approach the visuals in a round-about way. The only problem is, this will lead to specific-item boosts/power ups which again, I will not include.
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Re: Seeable items

Post by Rena1212 on Sun Jan 16, 2011 5:55 pm

Yeah i agree. Hmm... We could try doing a type of extremely rare item that is a shiny one maybe. Or an extremely rare bit of equipment for each class or something? Very Happy
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Re: Seeable items

Post by Rena1212 on Sun Jan 16, 2011 5:57 pm

O.o i might be going on a week of holidays so if im not online for a week it's coz' im at Fi-Ji
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Re: Seeable items

Post by Rena1212 on Sun Jan 16, 2011 5:57 pm

Oh, And yes. Out of topic aha.
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Re: Seeable items

Post by [GM]GameMaster on Tue Jan 18, 2011 1:05 pm

should've posted in irrelevant stuff forum Smile
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